AIM Trainer

Targets appear on the screen: click them as fast and as accurately as you can. Your score combines speed and accuracy.

  • – games played
      Click to start Aim at the moving targets and hit them!
      15.0 Time
      0 Hits
      0 Misses
      100% Accuracy

      Click moving targets right in your browser

      This aim trainer gives you a single drill that takes three seconds to understand and weeks to master. Round targets enter from the four edges of the screen, cross the play area on a roughly straight line with a slight diagonal drift, and you have to click them before they leave. Some grow and then shrink on the way, others do the opposite. Nothing ever stands still, so you are constantly reading a path, correcting your cursor and choosing when to fire.

      Every round works as a timed aim test. You pick a duration and a difficulty, click once inside the area to start the clock, then shoot. When time runs out, you get your accuracy percentage, your hits and misses, a rating out of 5 stars and a level. A round lasts between 5 seconds and one minute, and you need no install and no account to play.

      The point is not to replace your hours in game. It is to give you a short routine with a number at the end of it, something you can run before a session of Valorant, CS2 or Apex Legends to wake up your hand and check that your sensitivity still feels right on that particular day.

      What you get on this page

      • Five durations: 5, 10, 15, 30 and 60 seconds, with 15 seconds selected by default. Switching duration during a round resets it.
      • Three difficulties: Easy, Normal (the default) and Hard. Each one changes target speed, target size and how often a new target appears.
      • Moving targets that come in from a random edge with a small diagonal drift. Roughly one target in four grows and then shrinks, and another one in four does the reverse.
      • A live readout of time left, hits, misses and accuracy while you play.
      • A detailed result screen showing your accuracy, your average and your best score for the same duration, a star rating and a level from Beginner to Expert.
      • A history of your last 200 rounds, with a Recent tab and a Best tab sorted by accuracy.
      • A fullscreen mode and a button to mute the shot sounds.

      Your data stays in your browser. Nothing is sent to a server, which also means that clearing your browser data or moving to another computer starts your history from zero.

      How your score is calculated

      The main score is an accuracy percentage: targets hit divided by the total number of clicks you made inside the area. If you hit 18 targets and miss 4 shots, your accuracy is 18 out of 22, which rounds to 82%. A click counts as a hit when it lands inside the circle or within a few pixels of its edge. That small margin makes up for motion blur on fast targets, nothing more.

      One detail matters a lot: a target that leaves the screen without being shot is not counted as a miss. Only clicks that land on empty space lower your accuracy. Spraying clicks everywhere will wreck your score, while waiting too long does not hurt it directly. That is why you should always read your hit count next to the percentage. Scoring 95% with only 8 hits in 15 seconds on Normal means you are playing far too safe, since around 22 targets cross the screen in that time.

      Accuracy benchmarks

      Accuracy Stars Level shown What it tells you
      Below 40% 1 Beginner You fire before the cursor is on the target. Slow down and make contact first.
      40 to 59% 2 Average Your tracking is fine, but many clicks go off too early or land behind the target.
      60 to 74% 3 Good A solid base, typical of someone who plays shooters every week.
      75 to 89% 4 Very good Clean aim. If you sit here on Normal, move up to Hard.
      90% and above 5 Expert Excellent, as long as your hit count keeps up.

      The comparison on the result screen only uses your previous rounds of the same duration. You can see straight away if you beat your record, or what share of your earlier attempts you just outscored.

      The three difficulty levels in detail

      Difficulty Target speed Starting size New target Targets in 15 seconds
      Easy 35 to 70 pixels per second 24 to 46 pixels Every second About 17
      Normal 60 to 130 pixels per second 20 to 40 pixels Every 0.72 seconds About 22
      Hard 95 to 200 pixels per second 16 to 34 pixels Every 0.5 seconds About 32

      On Hard, you will almost always have several targets on screen at once. You have to decide quickly which one to take, so the mode works your target selection as much as your hand. Targets that change size always stay between 14 and 60 pixels across and go through a full grow and shrink cycle in a little over 3 seconds.

      How it compares with Aim Lab and KovaaK's

      To be upfront: this is not a 3d aim trainer. Here you click flat 2D targets with your normal system cursor, and there is no camera to turn. Aim Lab and KovaaK's are 3D programs that reproduce a first person view. You move a camera, you can import the exact sensitivity of your game, and you get hundreds of scenarios split into tracking, flicking and target switching.

      Criterion This browser trainer 3D aim trainers
      Install None, opens instantly Downloadable client, several GB
      Type of movement 2D cursor, uses your system pointer speed 3D camera, matches your in game sensitivity
      Session length 5 to 60 seconds per round One minute scenarios, routines of 20 to 40 minutes
      Best use Quick warm up, precise clicks on moving targets, computers where you cannot install software Long term, focused work for one specific game

      The two fit together well. A short browser round between ranked matches will not replace a KovaaK's playlist, but it trains the part both share: reading where a target is heading, putting the cursor on it and clicking without rushing. That is where browser aim training earns its place. On a work laptop or a shared family PC where you are not allowed to install anything, it is often the only option you have.

      A step by step session

      1. Start on Normal at 15 seconds and play three rounds in a row to get a baseline. Write down the average accuracy shown on the result screen.
      2. Play one round on Easy at 30 seconds and think only about clean clicks. Aim for 90% or more.
      3. Go back to Normal and try to keep that accuracy while hitting more targets. You should feel yourself taking targets as soon as they enter the screen instead of waiting for them to reach the middle.
      4. Finish with two rounds on Hard at 15 seconds. Accept dropping to 60 or 70% at first. Speed comes before cleanliness here, and cleanliness follows within a week or two.
      5. Check the Best tab in your history once a week rather than after every round. Single scores swing by 10 points or more from one attempt to the next, and only the trend tells you something.

      Ten minutes of focused aim practice is plenty. Past that point, wrist fatigue and dropping attention pull your accuracy down, and you start reinforcing sloppy habits instead of good ones. Two short sessions spread across the day beat one long grind.

      Mouse settings: DPI, sensitivity and eDPI

      Because the drill uses your system cursor, what matters here is your Windows or macOS pointer speed combined with the DPI of your mouse. A few reference points:

      • DPI between 400 and 1600: this is the range used by the vast majority of competitive FPS players. Going to 3200 or higher adds nothing to precision and makes small corrections twitchy.
      • Windows pointer speed at 6 out of 11: this is the neutral notch, with no multiplier and no skipped pixels.
      • Turn off "Enhance pointer precision" in the Windows mouse settings. Despite the name, it is pointer acceleration, and it makes the same hand movement travel a different distance depending on how fast you move.
      • On a Mac, recent versions of macOS have a pointer acceleration toggle in the advanced mouse settings. Switch it off for consistent results.
      • Work out your in game eDPI: DPI multiplied by sensitivity. In Valorant, most pros sit around 200 to 400 eDPI (for example 800 DPI at 0.35, which gives 280). In CS2 the usual range is 600 to 1200 (400 DPI at 2, or 800 DPI at 1.1).

      Your score here does not carry over one to one into your game, but consistency does. If your accuracy collapses every time you change DPI, pick one setting and keep it for at least three weeks before you judge it. Changing settings every other day turns your aim practice into noise, because you never know if a better score comes from you or from the new value.

      Common mistakes

      • Clicking in bursts: every missed click counts against you. One clean shot is worth more than three rough ones.
      • Aiming at the edge of the target: aim at the center. The small tolerance around the circle is a safety net, not a strategy.
      • Shooting behind the target: a fast target has already moved by the time your click lands. Lead slightly in the direction it is travelling, especially on Hard.
      • Leaving shrinking targets for later: they get small quickly. Take them first, while they are still big.
      • Gripping too hard: a tense grip makes micro corrections jerky. Keep your wrist loose and your shoulder relaxed.
      • Playing in a small window: fullscreen gives you more room and stops you from clicking outside the area by accident.

      Hardware that makes a difference

      A light mouse, somewhere between 55 and 80 grams, is quicker to reposition and less tiring over a session. A mouse pad of at least 45 by 40 cm leaves room for arm movements if you play at low DPI. On the display side, a 144 Hz monitor or faster makes moving targets far easier to read than a 60 Hz panel: you see their path more clearly and you correct earlier. A wired mouse, or a recent low latency wireless model, removes any lag between your hand and the click.

      Check your switches too. A worn left button that sends a double click registers two shots, and if the second one lands off target, your accuracy drops for no visible reason. If your results fall without explanation, run a quick button check on your mouse before you start doubting your aim.

      Which games this helps with

      The drill mostly trains short flicks and clicking on moving targets, two skills that every shooter relies on. It suits Valorant and CS2, where first shot accuracy decides most duels, and Overwatch 2 heroes such as Widowmaker or Cassidy. For games built on continuous tracking, like Apex Legends, it remains a good warm up, but the tracking scenarios of a 3D aim trainer will be closer to the real thing. osu! players will feel at home too, since clicking circles at the right moment is very close to what they already do.

      Some players open the page for a quick warm up before launching their game, since a few minutes of aim training gets the hand moving faster than a first deathmatch. Others use it as an aim tester to compare two mice or two DPI settings under identical conditions. Both uses work, as long as you always compare rounds of the same duration and the same difficulty, and play at least five rounds per setup so one lucky score does not decide for you.

      Frequently asked questions

      What is a good score on this aim trainer?

      On Normal at 15 seconds, 75% accuracy with 15 hits or more is a good result. Above 90%, the result screen shows the Expert level. On Hard, 70% is already strong.

      Why is my accuracy high when I hit very few targets?

      Because only hits and missed clicks count. Targets that leave the screen without being shot do not lower the percentage. Always read both numbers together.

      Will this aim test really improve my aim in game?

      It improves hand eye coordination and your ability to read a target's path, which helps in any shooter. To improve at one specific game, combine it with your matches and, if you can, with a 3D program set to your in game sensitivity.

      Which duration should I pick?

      Use 15 seconds to measure your level, 30 seconds to work on consistency and 60 seconds to train focus over time. For daily aim practice, a mix of 15 and 30 second rounds works best. The 5 second rounds are mainly for warming up.

      Does my DPI change my result?

      Yes, indirectly. A very high DPI makes the cursor jumpy and costs you the small targets, while a very low DPI stops you from reaching targets that enter far away. Look for a setting where you can cross the screen with a hand movement of 10 to 15 cm.

      Can I use it as an aim tester to compare two mice?

      Yes. Pick one duration and one difficulty, play five rounds with each mouse, and compare the averages on the result screen rather than single scores.

      Do I need an account to keep my history?

      No. Aim training on this site is free, and your history is saved in your browser without any sign up.